AI Insights · Timothy · January 2022
Top 5 Historical Games Performance in Switzerland Q4 2021
Discover the performance of the top 5 historical games on a unified platform in Switzerland during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 historical games on a unified platform in Switzerland showcased varying performance trends in terms of weekly revenue, downloads, and active users. Here’s a detailed look at how each game fared:
Be The King: Judge Destiny from CHUANG COOL GAME saw a significant increase in weekly revenue, starting at approximately $1.7K and peaking at around $362.6K in mid-December. The game maintained a strong revenue trend towards the end of the quarter, closing with about $340.2K in the last week of December.
Lilith Games' Rise of Kingdoms experienced fluctuating weekly revenue throughout the quarter, starting with $106K and ending the year with $111.1K. Weekly downloads showed an upward trend, peaking at 1.7K in the final week of December. Meanwhile, weekly active users saw a rise from 9.4K at the beginning of October to 9.7K by the end of December.
Royal Match by Dream Games exhibited a steady revenue increase, beginning at $49.4K and reaching $93.3K by the end of December. The game’s weekly downloads fluctuated but saw a notable increase to 3.9K in the last week of December. Weekly active users also rose consistently, from 15.6K at the start of the quarter to 22.6K in the final week.
June’s Journey: Hidden Objects, developed by wooga, had a stable revenue trend, starting at $37.5K and peaking at $52.1K in mid-December, before ending the quarter at $47.1K. Weekly downloads remained relatively steady, with a slight increase to 405 in the last week of December. The game maintained a consistent number of active users, hovering around 13.5K to 14K throughout the quarter.
Finally, FunPlus International AG's Guns of Glory: Lost Island showed moderate revenue fluctuations, starting at $49.2K and closing the year at $42.4K. Weekly downloads remained low but stable, with a slight increase to 231 in the last week of December. The game’s active users ranged from 1.1K to 1.2K, showing minor fluctuations throughout the quarter.
These insights, derived from Sensor Tower’s data, offer a comprehensive look at the performance trends of these top historical games in Switzerland. For more detailed analyses and insights, visit Sensor Tower.